Interactive Vehicles

Modeler, Programmer

Unreal Engine 4, Maya, Substance Painter

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This is an experimental project I used to test and learn how to model in Maya, texture in Substance Painter, and blueprinting in Unreal Engine 4, so I will have a better understanding of different aspects of game design. I created a railroad-based vehicle that has a Trebuchet (catapult-like war machine) on its top to understand a basic pipeline from Maya to Unreal, then I honed my skill further in the making of a more sophisticated bus in Unreal.


 

Railroad Trebuchet

Want to enjoy wreaking havoc with a trebuchet? I got you covered! Here is a trebuchet that functions like a railroad gun, marching relentlessly to unleash deadly projectiles toward your enemy! There are many different types of ammo at your disposal: classic boulders, burning lumbers, electrified steel-balls, or even highly acidic potions that will melt away all your troubles physically!

Firing

Firing

Different perspective

Different perspective

Switching ammo

Switching ammo

Firing different ammos

Firing different ammos


 

School Bus

Comparing a normal bus to a school bus is like comparing a peasant’s wooden house to a noble’s reinforced castle, for the school bus stands out among any other type of bus for its unique color combination, and brings a sense of safety due to its toughness. That’s why I choose to model a school bus and attempt to capture its beauty through attention to detail.

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