Interactive Vehicles
Modeler, Programmer
Unreal Engine 4, Maya, Substance Painter
This is an experimental project I used to test and learn how to model in Maya, texture in Substance Painter, and blueprinting in Unreal Engine 4, so I will have a better understanding of different aspects of game design. I created a railroad-based vehicle that has a Trebuchet (catapult-like war machine) on its top to understand a basic pipeline from Maya to Unreal, then I honed my skill further in the making of a more sophisticated bus in Unreal.
Railroad Trebuchet
Want to enjoy wreaking havoc with a trebuchet? I got you covered! Here is a trebuchet that functions like a railroad gun, marching relentlessly to unleash deadly projectiles toward your enemy! There are many different types of ammo at your disposal: classic boulders, burning lumbers, electrified steel-balls, or even highly acidic potions that will melt away all your troubles physically!
Firing
Different perspective
Switching ammo
Firing different ammos
School Bus
Comparing a normal bus to a school bus is like comparing a peasant’s wooden house to a noble’s reinforced castle, for the school bus stands out among any other type of bus for its unique color combination, and brings a sense of safety due to its toughness. That’s why I choose to model a school bus and attempt to capture its beauty through attention to detail.