The Silver Fox
Design Lead and Programming Lead
Made in Unreal Engine 4
The Silver Fox is a third-person puzzle game, the player will play as an old thief, driving his mobility scooter to steal artworks in museums, and their goal is to get a high score before the timer runs out. My role for this game is to design and program the game mechanics and levels.
Want to play the game? Visit its itch.io page!
https://sweatychupacabra.itch.io/the-silver-fox
Project Breakdown
Designer Role
Mini-puzzle (SMAD): knockdown lanterns to make the bridge fall
The two levels in this game are museums with different themes, and the player can repeatedly challenge either site to get a higher score than their previous attempts. The first level, the Straten Museum of Artifacts and Discoveries (SMAD), features artworks from 4 different cultures; The second level, the National Exhibition of Cryptids and Rare Oddities (NECRO) presents cursed artifacts across the world.
For both levels, my major contributions were:
Design and blockout level layout
Adjust hallways and doors position to make sure the player always has a path to escape
Plan enemy patrolling route and schedule
Create mini-puzzles that add variety to the gameplay loop
QA testing
Mini-puzzle (NECRO): Getting throwable object
(NECRO) Hitting pole to trigger chain reaction
(NECRO) Throwing object to chandelier to make it fall
(NECRO) Hanged man now reachable and obtainable
Programmer Role
Modular pickup items tool
The Silver Fox’s gameplay revolves around many physics-related actions, many of which need to be programmed to ensure consistent behavior. The pickup items (artworks), for example, are programmed to drop into the player’s basket naturally. My role is to program the essential items and implement quality of life features to make the game world alive and bug-free.
I programmed the following items in Unreal Blueprint and C++ codes:
Player pawn movement
Player pawn animation state machine
Player pawn “toss” function
Pickup items interactions and behaviors
Modular pickup items tool
Security camera (with turning angle and speed modifier tool)
Trapdoors and puzzles
Timer mechanic
Level music implementation
Bump wall triggers a “shocked” animation
Player needs to be careful when picking up items
Complete Gameplay
Join the heist! Plays as the Silver Fox, who was once an infamous thief, but is now just an old man on a scooter trying to rob the art museum at night. This modified scooter has simple and straightforward controls and can throw items inside its basket in a beautiful trajectory, but its movement is hard to master. Explore the Straten Museum of Artifacts and Discoveries (SMAD), which was famous for its valuable artworks from multiple cultures; Or adventuring the National Exhibition of Cryptids and Rare Oddities (NECRO), famous for its horrifying yet fascinating artworks inspired by myths and stories. Avoid being scanned by security cameras and drones, and try to collect as much art as the scooter basket can carry, but it can’t carry them all, so choose wisely for each artwork with various sizes and values, and bring them to deposit into your escape van for profit! But remember, if the timer runs out you will get caught, and you will lose no matter how much value is collected, so watch for the time!